Opl Ps1 Games
PS2 Dev and General Utils. CB2Util: A program made to utilize different file formats of CodeBreaker PS2. The features are: extract (and optionally decrypt) all cheats from code saves, encrypt or decrypt PCB files, convert PCB files into ELF files, and check digital signature on code saves and PCB files. Welcome to Retro-Sanctuary's Top 100 Best PS1 games. Now, for anyone new to the site we follow a set of rules for all our lists. We aim to represent the best of all genre's, we try to limit the number of sequels included to allow more underrated games to shine, and also tend to avoid games that have been ported from earlier systems that don't use the hardware to its full potential. ROMs, ISOs, Games. Most Popular Sections. PS2 ISOs (4078) PSP ISOs (2907) PSX ISOs (5134) NDS ROMs (6294) MAME ROMs (34305) GCN ISOs (1342) SNES ROMs (3484) GBA ROMs (2647) NES ROMs (2774) N64 ROMs (787) View All Sections; Consoles. DC ISOs (1076) GCN ISOs (1342) Genesis ROMs (1659) N64 ROMs (787) NES ROMs (2774) PCECD ISOs (509) PS2 ISOs (4078.
Opl Ps1 Games
Revisions:
3-24-16: Initial release.
Hey guys,
So recently I finally got the time to do a proper popstarter USB video. If you are not familiar with Popstarter, basically what it does is when you have the proper files, you can play your PS1 games via USB on the PS2 that is modded (can be modchip or FMCB) and the game compatibility is very high. See the video tutorial at the end of this post for exact process details. But in a nutshell, the process is as follows:
- Get the all the correct software from Assemblergames: Link
- The software is Cue2Pops v2.0 along with the gui program
- Get the stable and beta version of popstarter.
- Extract Cue2Pops program into its own folder. Extract the GUI program and put that into the Cue2Pops root folder.
- Get the PFS_WRAPS.BIN file from the WIP 05 zip file and extract that to the desktop.
- Get the POPSTARTER.ELF file from the WIP 06 zip file and extract that to the desktop.
- Format a USB thumb drive or external hard drive as FAT 32.
- Create a “POPS” folder without quotes on the root of your FAT 32 usb device. Inside this “POPS” folder, put the PFS_WRAPS.BIN file in there. You also want another file called “POPS.PAK”. Use google to find it, or check out this boring link here.
- Now find a PS1 game that is a .bin and .cue file extension. Run the CUE2Pops gui program, give it the input file of the .cue, and the output path should be your POPS folder on your usb device. Convert it over.
- Now take the POPSTARTER.ELF file from the desktop, and put that into the root of your usb device (or in a folder), and name it like this without quotes “XX.nameofgame.elf”. For example, “XX.Marvel vs Capcom.elf”.
- Now eject the hard drive, plug into the PS2. Turn it on, navigate to Ulaunchelf and then go to your MASS drive and run the .elf file for your game. If all done correctly, the game will load and you will have a good time! Enjoy!
Video Tutorial:
-OPL Development Team (c. Ifcaro & jimmikaelkael)
OpenPS2Loader is a front-end PS2-game-ISO launcher, and Elf/App launcher, a Virtual Memory Card (VMC) creator/manager, with CoverArt/Background display ability, and sooo much more.
This version does not include GSM.
Works with HDD, USB, ETH (SMB), and MC.
Generally, once set up correctly you wont need anything else to play any game or emulator in your collection... as well as launch most apps from the very handy APPS page.
NOTE:
For compatibility with older homebrew which doesnt work on current OPL versions, simply add OPL 0.8 to your APPS menu, and then launch that first before choosing your homebrew, to bypass this limitation.
QUOTE FROM README:
Open PS2 Loader (OPL) is a 100% Open source game and application loader for the PS2 and PS3 units.
It now supports *.ISO images on HDD, Ethernet SMB shares, and USB while also maintaining compatibility with USB Advance/Extreme format.
It's now the most compatible homebrew loader and it should work without ps2load or change DNASXXX.IMG tricks.
Version 0.9.3
CORE:
* New RDB-based DECI2 Debugging System.
* Refactored and optimized core modules.
* New CDVDMAN streaming mechanism for better performance.
* Kinder, gentler, and hopefully better IGR mechanism
* Added support for the DTL-T10000, for debugging.
* Updated USB drivers - support drives greater than 1TB but less than 2TB in capacity, plus better reliability.
* Eliminated the need for user-configurable delays in USB support.
* Improved performance and stability of SMB support.
* VMC Fix - Slot2 should no longer clone Slot1 and vice versa
* Removed obsolete Compatibility Modes and needless GSM video modes.
* New PS2RD Cheat Engine port by Doctorxyz.
* Per-Game GSM Support.
* New super-slim EE core, making mode 1 (Alt EE core) obsolete.
* Added Accurate Reads mode, for emulating the reading speed and behaviour of the CD/DVD drive.
* The CallBack Timer (CBT) setting now uses a standardized value and was merged into Accurate Reads mode.
* Added a workaround for some clone network adaptors.
* Mode 7 'IOP threading hack' removed, as the new streaming mechanism has taken care of all related issues.
* New compatibility mode: 'high module storage'. For games that need OPL to store its modules elsewhere, to avoid a memory conflict.
* Improved reading performance of the cdrom device.
* Improved reliability of some CDVDMAN functions, for more consistent behaviour.
* Improved DVD-DL support.
* Changed 'Disable DVD-DL' to 'Emulate DVD-DL' to better explain what it does. It's to emulate DVD-DL support, for DVD9 rips (games with their 2 layers compacted into 1).
* Fixed support for SMB usernames and passwords that are longer than 16 characters (limit extended to 31).
* Fixed renaming functionality for USBExtreme games.
* Various fixes for games.
GUI:
* Improved the behaviour of the auto-refresh option.
* GSM moved to Game Options menu since its a Per-Game option now.
* Infamous 'Blockhead Grande' theme bug SQUARSHED! (Themes should now get loaded correctly, regardless of display settings).
* New logo design by Berion, new changed icons by El_Patas.
* Better error reporting and help messages in general.
* Network settings are now saved in opl_network.cfg.
* Improved stability, design and UI responsiveness.
* Added missing icon hints.
* Fixed the problem with the HDLDump server being difficult to shut down properly.
* Fixed HDD corruption caused by deleting a game from the HDD unit.
* Added a new network update mechanism, which allows game compatibility records to be automatically downloaded from the OPL-CL service.
* SMB server can now be specified by its NetBIOS name.
* IP address configuration can be set automatically with DHCP, although it is still recommended to reserve an IP address for the PS2 in the network because the DHCP reservation will not be ever renewed while in-game.
* Renamed 'Enable Delete and Rename' to 'Enable Write Operations'.
* Changed the delete and modify VMC controls to be disabled instead of hidden, when writes are disabled.
* ISO disc images no longer strictly need to be named in a special format. Simply put your ISO files in your CD and DVD folders and OPL will find them.
* Renamed compatibility modes to have actual names.
* Game history will now be updated; the 'towers' behind the 'SONY Computer Entertainment' boot screen should continue to grow.
* Added support for OTF fonts.
* Added support for fonts stored on the HDD unit (root of +OPL partition; hdd0:+OPL/) and USB device (root of device; mass0:/).
GAME FIXES & COMPATIBILITY IMPROVEMENTS:
* New patch: Choujikuu Yousai Macross
* New patch: Super Robot Wars IMPACT
* Drive state of sceCdStandby has been changed to PAUSE: Check iTV
* New patch: Ratchet and Clank: Up Your Arsenal
* New patch: The Oneechanbara
* New patch: The Oneechanpuruu
* New streaming mechanism for better playability: Various BEMANI games
* Initialization is performed for search functions: Lifeline
Version 0.9.2
rev672
CORE:
* Merged OPL/OPLGSM codebase
* GSM Core 0.36.R - don't worry; 0.38 will be coming back better than ever!
* GSM Core no longer supports 576p, 1080p, Skip FMVs - this is temporary.
* GSM Core is now IGR and CodeBreaker/PS2rd compatible!
* GSM no longer included in Childproof builds.
* Unified Makefile builds from single source tree via 'GSM=0/1' argument (ala VMC/No VMC)
* The integrated LibFreeType was removed, upgraded, and moved into the PS2SDK
* Upgraded LIBPNG, ATAD, HDPro, and DEV9 Module Code
* Added code for the power-off RPC, for older games. They should be compatible now.
* Added power-off processing code. Games should be able to power-off the console now.
* Optimzed CDVDMAN and CDVDFSV
* Support for PSX (DVR) units
* Built-in TLB reinitialization mechanism - no more EECORE hooking and patching.
* Added compatibility mode 7 - 'IOP Threading Hack'.
* Replaced SMAP driver.
* Modified SMSTCPIP.
* Ported a version of ETH Mode types from doctorxyz's OPLGSM.
* Retired the built-in kernel update for Protokernel consoles (SCPH-10000 and SCPH-15000).
GUI:
* New 'Show GSM on Main Menu' toggle in 'Settings' (GSM Builds Only)
* New 'GSM Settings' on Main Menu - easier navigation! (GSM Builds Only)
* Fixed issue with HDLSERV and GSM Settings not showing up immediately.
* Full Ethernet controls - can disable Auto-Negotiation and force a mode.
* Some things were are worded differently as less words carry more freight.
* Removed redundant UDMA modes - PS2 will never handle UDMA 5 and UDMA 6.
* Updated SMB support to give better error messages.
* Network error codes changed slightly - 300 for connection errors, 301 for logon errors, 302 for ECHO isalive
test failing, and 303 for share opening errors.
COMPATIBILITY:
* Kingdom Hearts 2 Final Mix (Gummi Fix)
* Baldur's Gate Series (HDD)
* Champions of Norrath (HDD)
* New Mode 7 fixes stuttering with games such as DDR and Pop'N Music (HDD ONLY!)
Version 0.9
Core:
* various fixes
* added configurable USB delay (increase this value to avoid stucking on yellow or orange screen when using USB mode)
* added delay to CDVDMAN functions (initially for Shadow Heart 2)
* compatibility mode 7 which is unused now (remove useless code)
* update to comply with the latest PS2SDK
* added better cd tray emulation (fixes A2M games)
* fix for DVD9 games
* added HD Pro support
GUI:
* various fixes
* Disabled auto-refresh of game list by default
* layout adjustment
* added hidden options to be able to define your own device delay before loading ART/config files
* added skinnable start, select and action buttons
* language files update
* added 'list share' feature: select one share from the list and connect it to display the games
* added ETH Prefix
* Support for Right-to-Left scripting (Hebrew, Arabic, Syriac, Tifinar, ... languages)
* automatically create the CFG folder
* Configuration related to DNAS/VMC/DMA/COMPAT are now saved in single per game files on each media
* added a delay before loading per-game config file (same as Art, to not spam when navigating very fast)
* hints now display either 'Info' or 'Run'
* added loading attributes from a per-game file
* added information page
* Mode setting (PAL/NTSC/Auto)
* Longer first-press delay for pads - more comfy controls on max repeat speed
* short ELF name in App list (looks better for most themes)
* Added option to specify the HDD spin down time out
* Added theme support for multiple fonts
* configurable IGR path (limited to 32 characters)
* switch default background mode to 'Art'
Version 0.8
Core:
* secure authentication for the SMB module (to enable security and write access)
* various SMB tweaks (NBSS keep-alive, small ingame speed-up)
* improved NAS support for more devices (WD MyBook, Digitus NAS, ...)
* added an embedded HDLServer into OPL to install HDD games
* various debugging output option (to help debug failing games)
* add compatibility for new external USB HDD with 1k/2k/4k cluster file
* add full compatibility for old PS2 consoles (10k JAP)
* ISO format added for USB too (still there is the 4Gb file limit, which is not present on SMB)
* new compatibility modes
* childproof mode (settings are locked)
* alternate startup mode, for loading/saving configuration files from USB and HDD (no need for MC in this case)
* added new menu to launch external ELF applications
* added VMC (Virtual Memory Card) support
* improved general compatibility (many specific games now working for the first time)
GUI:
* new multi-threaded and redesigned GUI
* support for Cover, Icon and Background Art
* skinnable interface using theme
* added 'rename' and 'delete' functionalities for games lists
Version 0.7
* Improved network startups and various fixes
* Added internal HDD support (HDL format)
* Added the ability to choose the default menu (USB, NET, HDD games)
* Added the ability to use a valid disc ID for online games
* Added a fix for modchip freezing (maybe not all modchips)
* Many new game compatibility fixes
* Added IGR (In Game Reset) with a disable per game option
* Added Alphabetical Sorting
* Changed Settings categories
* Added page scrolling (R1/L1)
* Added support for user language files
* Network support added for PS3
* Zipped Theme support
* Added PCMCIA support for the 18K
Version 0.6
* Switched to whole new IOP core
* Changed some compatibility modes effect
* Added compatibility for DVD9 layer1
* Improved overall speed for both SMB/USB
* Support for more embedded NAS devices
* Support for multiple partitions
Version 0.5
* Added compatibility modes
* isofs/cdvdman now use disc type
* cdvdman now has streams
* Added network support
* Static interface available
* Added language support
* It works in PS3 with PS2 emulation by software
Version 0.41
* Added theme support
* Now uses latest usb driver from svn
Version 0.4
* New interface
* Core and drivers 100% open source
Version 0.3
* Discontinued (open usb loader starts)
Version 0.2b
* It uses a embedded free USBD module.
* Select video mode
Version 0.2
* Replace USB Advance's reset function for a reset using 'rom0:UDNL rom0:EELOADCNF' as argument.
* It works in PS3 with PS2 emulation by software
Version 0.1
* Replaces ExtraeModulo() function instead of run after that.
Version 0.0
* Initial version
OPL uses the same directory tree structure across HDD, SMB, and USB modes ...
--- 'CD' (for games on CD media - i.e. blue-bottom discs)
--- 'DVD (for DVD5 images; DVD9 images on USB must be split)
--- 'VMC' (for 8MB Virtual Memory Card images)
--- 'CFG' (for saving per-game configuation files)
--- 'ART' (for box and disc art images)
--- 'THM' (for themes support)
---
USB
---
Game files on USB must be perfectly defragmented either file by file or by whole drive, and Dual Layer DVD9 images must be split to avoid the 4GB limitations of the FAT32 file system. We recommend Power Defragmenter for best defragging results, and our own comman line tool iso2usbld to convert or split games into USB Advance/Extreme format ...
http://my.opera.com/rejzor/blog/power-defragmenter-3-0-released
Other utilities are: USBUtil 2.0, USB Extreme installer or USB Insane.
---
SMB
---
For loading games by SMB protocol you need to share a folder (ex: PS2SMB)
on the host machine or NAS device and make sure that it has full read and write permissions. USB Advance/Extreme format is optional - *.ISO images are supported using the folder structure above with the added bonus that DVD9 images don't have to be split if your SMB device uses the NTFS or EXT3/4 file system.
----
HDD
----
For PS2, 48-bit LBA internal HDDs up to 2TB are supported. They have to be formatted with either WINHIIP or uLaunch. From there, use uLaunch to make a partition (rec. minumum of 2GB) named 'OPL'. If OPL detects this partition at start up, it'll automatically create the above directory structure. Use it to migrate ART, THEMES, CFGs, VMCs, etc. off your MC or USB stick to the internal HDD and free up space on those devices.
To launch OPL, you can use any of the existing methods for loading an executable elf.
On PS3, you need an original SwapMagic 3.6+ or 3.8 disc (at the moment there aren't any other options). The steps for loading OPL on a PS3 are:
1. Rename OPNPS2LD.ELF to SMBOOT0.ELF
2. Make a folder in root of USB device called SWAPMAGIC and copy
SMBOOT0.ELF to it.
3. Launch SwapMagic in PS3 and press UP+L1 then Open PS2 Loader should start.
There are 4 forms for launching elfs in SwapMagic.
SMBOOT0.ELF = UP + L1
SMBOOT1.ELF = UP + L2
SMBOOT2.ELF = UP + R1
SMBOOT3.ELF = UP + R2
- OPL Development Team -
(as of right now listed in current stable version 0.9.3)
CODERS:
BatRastard
crazyc
dlanor
doctorxyz
hominem.te.esse
ifcaro
izdubar
Jay-Jay
jimmikaelkael
misfire
Polo35
reprep
SP193
volca
Berion
... and the anonymous ...
QUALITY ASSURANCE:
Berion
danielB
ElPatas
E P
gledson999
lee4
LocalH
RandQalan
ShaolinAssassin
yoshi314
zero35
NETWORK UPDATE:
icyson55